/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_POINTMOVEMENTGENERATOR_H
#define ARKCORE_POINTMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
#include "FollowerReference.h"

template<class T>
class PointMovementGenerator: public MovementGeneratorMedium<T,
		PointMovementGenerator<T> > {
public:
	PointMovementGenerator(uint32 _id, float _x, float _y, float _z) :
			id(_id), i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0), arrived(
					false) {
	}

	void Initialize(T &);
	void Finalize(T &unit);
	void Reset(T &unit) {
		unit.StopMoving();
	}
	bool Update(T &, const uint32 &diff);

	void MovementInform(T &);

	MovementGeneratorType GetMovementGeneratorType() {
		return POINT_MOTION_TYPE;
	}

	bool GetDestination(float& x, float& y, float& z) const {
		x = i_x;
		y = i_y;
		z = i_z;
		return true;
	}
private:
	uint32 id;
	float i_x, i_y, i_z;
	TimeTracker i_nextMoveTime;
	DestinationHolder<Traveller<T> > i_destinationHolder;
	bool arrived;
};

class AssistanceMovementGenerator: public PointMovementGenerator<Creature> {
public:
	AssistanceMovementGenerator(float _x, float _y, float _z) :
			PointMovementGenerator<Creature>(0, _x, _y, _z) {
	}

	MovementGeneratorType GetMovementGeneratorType() {
		return ASSISTANCE_MOTION_TYPE;
	}
	void Finalize(Unit &);
};

#endif
